![red faction armageddon pc screenshots red faction armageddon pc screenshots](https://screenshots.gamerinfo.net/red-faction-armageddon/71488.jpg)
Infestation Mode – Survive waves of enemy hordes in a 1-4 player cooperative, objective-based experience.
![red faction armageddon pc screenshots red faction armageddon pc screenshots](https://ip.trueachievements.com/remote/download.xbox.com/content/images/66acd000-77fe-1000-9115-d8025451085f/1033/screenlg19.jpg)
You are humanity’s last hope for survival. Red Faction®: Armageddon™ expands on the critically acclaimed, best-selling franchise with new, groundbreaking challenges. The battle will take them across the storm-blasted planet-and below it, to the very heart of the unspeakable threat. As Colonist and Marauder settlements are torn asunder, only Darius and the Red Faction can save mankind. When Darius is tricked into reopening a mysterious shaft in an old Marauder temple, he releases a long-dormant evil and unleashes Armageddon on Mars. Few sane people now venture to the ravaged surface, aside from contractors like Darius and the smugglers who run goods between the settlements. Mining, scavenging, mercenary work-if the job is dangerous, Darius is your man. To survive, the Colonists flee to the underground mines and build a network of habitable caves.įive years later, Darius Mason, grandson of Martian Revolution heroes Alec Mason and Samanya, runs a lucrative business from Bastion, underground hub of Colonist activity. When the massive Terraformer that supplies Mars with its Earth-like air and weather is destroyed, the atmosphere turns to chaos, super-tornados and lightning storms engulf the planet. Did I mention that the game will also display an ‘estimated cost of destruction’ figure for your efforts? I have no idea why a landing pad costs 17 million dollars but I am glad to make the bastards regret every cent.Half a century after the Red Faction resistance and their Marauder allies freed Mars from the brutal Earth Defense Force, harmony on Mars is again threatened but this time by a lethal force shrouded in mystery. Cogs started turning in my head, how could I possibly reduce such a thing to ruin? How many satchel charges do I have? How many explosive barrels could I lug here? Should I park a dozen vehicles on it, then trigger an explosion to make them detonate too? It is a feeling that is hard to discover in some games, but when a system works as well as Guerrilla’s destruction engine (the delightful GeoMod 2.0) you just love to play with it. On the mini-map it was displayed as a key strategic structure – something that would net me a lot of salvage, and reduce the military presence in this area by a truck-load. I still remember vividly the sheer joy I felt when I saw a massive, canyon spanning bridge before me. This also comes with a transparent ‘threat level’ on the game’s map to give players rough idea of the ride they are in for once the bombs start falling. It’s ideally suited that once your appetite has waned on the current architecture, you are given a big set piece mission to enter the next zone and acquaint yourself with new and exciting things to explode. The narrative is a standard revenge plot with a minor twist of intrigue, but generously shaped to ferry your hunger for destruction from one Martian locale to the next. But during those lulls of activity, when you are pottering about or perhaps simply taking singular joy in smashing optional buildings a dynamic event being thrown at you can be just what the doctor ordered. It’s an enormous relief not often afforded by more modern games, and within a sandbox environment sometimes the chaos is just too ingrained in your current situation that you can’t afford to be called away to INTERCEPT THE CONVOY or RETRIEVE THE DOCUMENT. The game even communicates to you clearly: ‘Not completing these random missions will have no consequence’. This is similarly mirrored in how the game also makes an effort to produce a stream of ‘dynamic content’ missions that can be optionally completed at your leisure. It’s a resounding freedom that allows players to consider their gameplay options and choose what suits (or entertains) them most. Though story missions direct you to objectives with a core outcome, their actual execution is entirely up to you. The game is a thinly-veiled rubble creation simulator, and it revels in its purpose. The surface of Mars is your canvas the buildings, your paint the resulting debris – your masterpiece. What follows is a rampant warpath hindered only by the limits of your imagination.